2023/2024 Golads


Over the past year, I have been dedicated to mastering the art of drawing and rendering the human head, widely regarded as one of the most challenging subjects in figurative art.


  1. - Drawing 2022

  • and I had great progress in a small time with a consistent drawing for less than 3 months of human head drawing



  • and I also made som staning poster of human head like the BadDead Redeption I mad for a conbinition beteween the seirie Breaking bad and the game Dead Redeption II


This year, I am excited to continue my artistic journey by focusing on the anatomy of the human torso, neck, hands, legs, and more. I am especially eager to tackle the challenge of drawing the human body in motion, as I seek to expand my skills and artistic vision. As with my previous endeavors, I plan to maintain a consistent level of dedication and discipline, committing to producing one drawing per day and sharing my progress through this blog.

And this is my motivation for this year goal


  1. - As a programmer in 2021-2022, I must admit it wasn't the best year for me when it comes to programming.
      • I found the Qt learning curve to be as difficult as C++, you can find more in my post previews post “Big Disappointing

      • and with my focus on completing my Bachelor's degree, I had little time for personal projects. 

However, this year is a different story. I have two exciting projects underway that I am passionate about: 

  1. The first is a cross-platform store application using Qt Qml and C++ in the front-end, and PHP and Qt MySql in the back-end.

      • With this project, I hope to gain valuable knowledge about building a product from the ground up, from UML to a complete application.

      • I am planning to implement the MVC pattern and work with APIs to streamline the development process.

      • The application will have three front-ends - a Windows software, an IOS version, and an Android version - and also a web-assembly version, so I don't have to work with CSS and HTML

      • Most importantly, I am excited to have some fun! 

  2. The second project is a Rule-Engine Game Engine - a small game engine built entirely in pure C++

      • The engine is console-only at the moment, but I plan to add 2D graphics soon using Qt Qml

      • While I don't plan to develop my own physics engine, I am excited to use the Bullet physics engine,

      • then work on my own 3D render engine using pure OpenGL and some GLSL. I may also consider using the Ogre engine.

      • Once I have all these engines (Physics engine, Render engine, sound engine...) in place, I can wrap them inside Qt QML and distribute my game to Windows, Mac, Linux, IOS, and Android platforms with just a little work.

      • The best part of this project is gaining an understanding of how games are made, but the worst part is the significant amount of time it will take - more than a year - to learn it all. However, I am hoping that the effort will be worth it. I will be sure to let you know next year!

      • And of course, I am still having fun!

This is all my golds for the next year and I hop I can make them or at less a few of them